﻿using Cheng;
using Cheng.UI;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityGameFramework.Runtime;
using GameEntry = Cheng.GameEntry;

public class PanelTemplate : UGuiForm
{
    /*声明*/
    protected override void OnInit(object userData)
    {
        base.OnInit(userData);
        /*绑定*/
        /*绑定方法*/
        /*接收消息*/
    }

    /*方法*/
}
